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A powerful plot may sell a story even with weak characters. Plot is
that valuable. In a recent survey, most movie-goers listed plot as the
single most decisive element in what drew them to see the movie. In the
highly competitive screenplay arena, good plots must be exceptional. In
this writing tip I give clues to strategic points that make powerful plots.
Avoid formulas
Caution! Don't use this section as a formula. I often read stories which
sound like they originated from a plot point machine, and they are so predictable
and stereotypical in form that they sound unreal. Instant story in a can,
just add water. These clues to creating stories are a guide, not a blueprint.
For example, a contractor who builds a house knows there are certain characteristics
a functional and aesthetically pleasing house will have. He has guidelines
that tell him about these things and a budget to work within. Load-bearing
walls have to be properly constructed in order to support the house. There
must be adequate windows for light and visibility. Heating and ventilation
must have the proper force to work properly.
How large he makes the
rooms and where he puts the load-bearing walls, and where he puts the windows
and how many and what size, and what type heat he uses and where he puts
it are all at his discretion. He might build fifty homes that look nothing
alike. Similarly, a storyteller knows the guidelines for a good story -
knows what pleases poeple - but every story is different.
How important are these story development elements? I examined an excellent
movie,
I expected the first ten to twenty minutes to tell me what the film
was about. Here is what I got: An elderly woman in a nursing home, Ninny,
begins to tell the story of why it was once thought that Idgy killed a
man. But what follows for much of the movie has little to do with mystery
and has everything to do with friendship. So the story doesn't follow a
pulse elevating trail.
The murder story hinted at by the dripping car in
the first scene is actually a subplot, but I stayed interested because
the protagonist and her relationships were interesting. I looked for a
turning point at twenty minutes. Instead the turning point arrives halfway
through the movie, after we follow characterization and the development
of relationships through childhood into adult married life. Finally Idgy
rescues Ruth from her battering husband, which propels the story forward.
This part of the story develops more typically, with Ruth's husband
appearing repeatedly to take the baby, ending with a confrontation that
mysteriously ends his life. A few scenes later, Idgy is put on trial for
the murder, but is acquitted. Plot development in this story is very unusual
- during the second half of the story the murder plot is set up and brought
to a resolution. These events would more typically be spread through the
entire story instead of compressed into the second half. But it works.
The story is told in flashbacks by Ninny, at a nursing home. Flashbacks
aren't recommended. When a story is moving backward, it isn't moving forward
- the momentum is broken. But flashbacks in this story worked fine. What
about the subplot? The middle age woman, Evelyn, to whom Ninny is telling
the story, deals with an entire flock of problems: trying to regain her
TV sports obsessed husband, weight control, learning to be assertive and
not a victim, facing menopause while coming to grips with her own sexuality
- generally getting control over her life. How many major topics can go
into one subplot? Usually one, but these all work.
Idgy's acquittal isn't the resolution. The resolution is longer than
normal, but more typical for drama. After the murder conflict is resolved,
Ruth dies. Back in present time again, Evelyn invites Ninny to come and
live with her. Ninny reveals the mystery of what really happened to Ruth's
husband. Our suspicion seems to be confirmed that Ninny is actually Idgy.
If we hadn't gotten the message yet that this is a movie about friendship,
not about who murdered Ralph, then Ninny comes right out and tells us that
friendship is the most important thing in life. Can you state the premise
of your movie in the dialogue like this? Anathema! Verboten! Unforgivable!
It must be shown, not spoken? But it worked fine.
Do we feel rooked because it
didn't turn out to be an action flick about who murdered the man in the
car? No, that was never a major component in the hook or plot, it just
grew out of the main story and made the movie more interesting. So let
your story be what it is, and use the following not as a formula but as
a guide to developing plots that work.
Power point 1: Opening that engages viewer interest
Your screenplay is first going to be read. If you don't quickly get
the reader's interest, the script may be quickly scanned and set aside.
So the first important point is the first few pages. One of two things
must happen during the first few pages. The basic storyline must be so
powerful that it immediately draws the reader in, or there has to be a
hook.
How do you draw the reader in? By immersing him in gripping drama on
the first page. Many writers open with a life and death situation. Most
people want to know how the life and death drama turns out, so the reader
is pulled into the story. Life and death were hinted at in
Every story can't
open with life and death, but most stories can open with drama that mesmerizes
by entering right into the basic conflict that is at the heart of the story.
On the other hand, if the story opens with scene after scene of characterization
and background, reader and audience involvement may be minimal. People
need to be fascinated by something. We can relate to interesting characters
and developing situations if they are really that good.
Cheap and dirty: the hook
Hooks are a device to snag the audience until they can get into the
story. (The best hooks are just getting right to the drama.) On the series,
Mystery is another excellent device for keeping people involved in the
story. In
Power-point 2: Using Crisis To Develop Crucial Scenes
How much motivation should it take to get characters to decide to do
something? Do-gooders, who have to rectify every wrong they see, usually
aren't likable characters. On the other hand, the lazy duff who requires
dynamite to move him is not that likable either, except in a comic sort
of way.
Should people be boxed into a corner so the right decision is the
only one? How does this make the character look if he can't stand up for
what he wants unless he is cornered? Shallow? From ten to thirty minutes
into a story the main character has to make a decision to do something
about "the problem" to make the story work, so do you make him a do-gooder
or a duffer, or something inbetween? The answer lies in how your character
responds to crisis and whether he is reactive or proactive.
Reactive people generally don't make good protagonists. Something happens
so they finally do something. They watch the world happen until finally
the earth moves and they have to make a decision which way to go. For example,
Roger Milquetoast sees a teen accosted on the street by a drug dealer.
He ignores it. Later he hears about drug killings. He ignores it. His children
are approached by dealers to buy drugs. He tells them to ignore them. His
son becomes an addict. He sends his son to a rehab program and ignores
the dealers. The dealers start drive by shootings. He ignores it. They
start shooting out his windows, almost killing his infant daughter. Finally
he decides he has had enough and joins a neighborhood watch program.
Proactive people, on the other hand, decide much earlier to resolve
a problem. They don't go looking for problems to correct, but when they
see one, something within them makes them want to resolve the problem.
For example, Roger Truehart sees a teen accosted on the street and calls
the police. When his children are approached by drug dealers, he starts
the neighborhood watch program and tries to recruit Roger Milquetoast.
Proactive characters are much more interesting to watch because they make
things happen.
Movies aren't about the mundane things in life. They are about moments
in life when people change, or make changes. Reactive characters are cornered
and forced to do something. Proactive characters come face to face with
an obstacle and decide to do something about it. Whichever way it happens,
these are life changing situations, and are called "crisis." A crisis is
a time when people have to make a decision. They can't just ignore the
problem, they have to decide how they will deal with it. This is a turning
point in the story. For a character, it's a "decision point." For the audience,
it's the drama that propels the action into part two.
Part of being able to draw poignant scenes with decision points and
turning points is understanding the role of a crisis. Real people do drift
through life, often in tune with themselves, and make effective decisions.
True to life, yes, but dramatic, no. Just as often other people are thrown
into a crisis because they either made a wrong decision, or they want something
that is out of reach. The crisis comes because it is not within them to
continue going in the direction they were going. They want something so
badly they commit their entire being to reaching it.
Look at your protagonist (and antagonist) at the end of part one. Is
he in crisis, or could he just as easily continue the same as he was? If
he's not in crisis, it's doubtful the story is going to have any drama,
any tension, any climax.
Usually the crisis is precipitated by the bad guy. He wants something
in direct opposition to the good guy. He may also be in crisis because
the good guy is in his way. Two people who want something so badly that
their entire being is dedicated to it makes good action. It doesn't have
to be heavy drama. It can be humorous, light, good escapism. Sports teams
do it every day. But the characters have to want something.
Power point 3: Mounting tension through three obstacles
The crisis is just the beginning. The next power point in a story is
the main section of the story between the crisis and climax. If this part
drags it puts people to sleep. Typically the protagonist is going to face
about three obstacles, each one more difficult, the tension mounting with
each one, as he struggles to attain his goal. Maybe he's struggling for
the love of a woman, but first he doesn't have enough money, so he prints
some. Second, she doesn't like his kind so he polishes his image. And third
she decides he is too old for her, unlike the young rich guy who is courting
her, so he proves youth is a state of mind.
In another story, the protagonist needs to make a good grade so he can
graduate. First, the antagonist, who wants to see him fail, throws a party
to use his study time. He studies all night. Second, the antagonist gives
him a flat tire so he can't make it to school for an important exam. He
somehow makes it. Third, the antagonist reports him to the principal as
having broken into the locker room and vandalized the place, so the police
are waiting at school for him. These things are the meat of part two, the
main part of the story. The crisis begins the struggle and conflict builds
tension as the hero faces obstacle after obstacle.
Why are there three obstacles? To make the story perfectly long enough?
Three is kind of a magic number. But compare it to the baseball season.
At the beginning of the season there are a couple of teams who won the
previous season. Can they do it again? They both lost some of their best
players - maybe they're no good. First, they both play some teams. They
win. They're not duds. Second, they play really tough teams - we can see
they are strong contenders. Third, by the end of the season they have trounced
all the other teams and have won the league penants.
So after three great
hurdles, we now know that we have two opponents who are worth watching.
They are worthy opponents and well matched. But without the lead-in of
three previous obstacles, we would just be watching another battle that
could just as well be at the beginning of the season - really tame stuff.
Give your protagonist and antagonist the lead-in of three obstacles that
prove what they are made of.
Power point 4: Climactic challenge that seems insurmountable
But the three obstacles aren't the true test of the protagonist. A fourth
obstacle suddenly appears on the horizon like a monster from Hell, bringing
a major crisis. The bad guy unleashes the ultimate weapon and the good
guy appears doomed - he may as well lie down and die. In fact, for a moment
he may give up. But then he finds his inner strength and fights for his
life with every ounce of courage and determination. For example, the man
trying to win the woman, after having fought three obstacles, now finds
she is already married. All is lost. But wait, he decides to find out more
and discovers she hates the guy but he has her tied up in legal knots.
The good guy has a better legal strategist and they manage to outwit the
man she hates.
Or the guy who needed to graduate. He faced his three obstacles, managed
to convince the police he couldn't have done the vandalism, and returned
to school. Alas and alack, the principal, who hates his guts because he
caused so many problems during the year, won't let him in because he is
late, so he can't take the tests. He collapses on the school steps, defeated.
All is lost. But wait, he remembers evidence that would place the principal's
son at the scene of the crime - the same son who had gotten him in trouble
all year. He confronts the principal, who confronts his guilty son, and
then allows him to take the tests.
This third crisis drives the story into the climax. The climax is the
final confrontation where the tension is at its peak. It's the final battle
or the final test. By making sure the character is in crisis, the drama
has a lot of captivating power.
Power-point 5: Satisfying resolution
The final power-point is the ending, called the "resolution." Resolution
means all the conflicts are resolved and there are no loose ends. This
is a power-point because it will make the viewer tell others to watch the
movie. If the film wasn't satisfying, he will tell others to avoid it.
People love happy endings. Why? Not because we all live with our head in
the clouds, but because happy endings tell us there is a solution to our
problems. Life is not just endless torture, there is hope, and life is
after all, worth living. And we identify with the main characters - we
don't want to leave the theater depressed.
Summary: Five power-points in stories
Power-point 1: Opening that engages viewer interest
Power-point 2: Crisis that motivates the main character into action
Power-point 3: Mounting tension through three obstacles
Power-point 4: Climactic challenge that seems insurmountable
Power-point 5: Satisfying resolution
- Dorian
Copyright © 1997, Dorian Scott Cole
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